What makes material design so aesthetic

Material design: design principle for user-friendly software

Design is subject to constant change and causes controversial discussions. Design in general is a controversial topic, because this is where a wide variety of opinions collide. It is well known that tastes are different.

SupplyOn has also faced this challenge and ushered in a new era: The introduction of material design in the development of new business services requires all stakeholders to rethink, new strategies and, above all, clear communication.

What is material design?

The term was invented by the technology giant Google and describes a reduced surface design with surfaces reminiscent of "materials". The physical world and its textures, including the way in which they reflect light and cast shadows, serve as inspiration.

Unlike real paper, our digital material can expand and reform intelligently. Material has physical surfaces and edges. Seams and shadows provide meaning about what you can touch.

Matías Duarte, Vice President of Design, Google

For the user, working with pen and paper should be transformed into the digital world and processed in an advanced manner.

The idea behind the Google design language fits in with SupplyOn's solutions like a fist in the eye. Business processes that were originally set up on paper are being comprehensively digitized and expanded to include virtual collaboration functions.

New design meets improved usability

The Material Design approach is not only beneficial for visual reasons. Google's products are used by millions of people every day. Whether search engine, maps, Gmail or smartphones equipped with Android - the design and usability of the interface are widespread and also tried and tested.

Anyone who only suspects a new coat of paint at this point will be surprised. Of course you give the elements a new face. However, material design combines appearance with function. It's like a symbiosis when something not only looks aesthetic, but also fulfills its purpose. The following examples of new elements and functions give a little insight.

Working on the surface

The new design is based on intuitive usability and a well thought-out interaction concept. The different input options and action elements as well as working with tables have been completely redesigned. System-side feedback such as error messages is returned to the user in a targeted manner.

Guide the user directly

The most noticeable innovations are certainly the so-called dashboards at SupplyOn. The tile-like display gives the user an overview of his tasks and enables a direct jump to the corresponding processing interfaces.

With the navigation on the left - by the way, an integral part of all new interfaces - the user can move quickly and effectively within a SupplyOn service. He can also find context-related settings, help and much more here.

view in the future

Switching to a new design is not as trivial as one would think. The user interface - the surface - is the visual interface between the user and the underlying functions and databases. Turning a screw here can have far-reaching consequences.

Therefore, every detail has to be planned, conceptualized and implemented with foresight. There are new realities that have to be familiarized with, and a lot has to be rethought. So you can't just change the look, how you change clothes every day.

SupplyOn is taking a similar path here as Google itself: Due to the large number and complexity of the solutions, the entire portfolio is being redesigned gradually and therefore not as a whole. Primarily, new services and existing central functions with high usage will be transferred to the new design, followed by the existing applications.

Of course, the transformation to Material Design will take a few years. However, through the gradual introduction, new interfaces with an improved user experience can be continuously published and put into use. This also has a positive and lasting effect on user acceptance of the new conditions.